PHOTO-REALISTIC RENDERER (Using GPU)

In this project, we have implemented Photon Mapping (PM)algorithm and Progressive Photon Mapping (PPM) on CPU using C++ in a group work together and each of us has implemented it on Graphic Processor Unit (GPU) individually using C++AMP (by Alireza Rasti) and CUDA (by Davood Rasti). More . . .

2D Game Engine

We are spending our spare time to develope a 2D Game Engine. This Game Engine will support development for Android and Windows.

For Android we are using OpenGL ES2 and for Windows, we are using DirectX 10.1 and OpenGL 3.2.

The game engine's scripting is built on Lua. It also has built-in support for Box2D.

© 2013 Davood rasti & Alireza Rasti. All Rights Reserved.
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